Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wqwPX-ADuzW-ZzqZ4-57RSy-8fwXD | 12/14/6 | 83.6 | 1.18 | 2026-07-04 19:06:07 · 28m 37s | |
| CSGO-eNawA-QJhdK-2ABbJ-SGyNW-jvV9G | 9/19/13 | 74.1 | 0.74 | 2026-07-02 19:09:49 · 48m 24s | |
| CSGO-ErKcn-yczyK-7VFLW-2b63z-t2uWK | 27/9/4 | 117.2 | 2.04 | 2026-07-02 18:28:17 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.