Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jCjvN-FSPRb-rPDPu-o4LkK-GoL2G | 26/14/3 | 96.5 | 1.73 | 2026-07-03 21:55:51 · 37m 16s | |
| CSGO-zvXrr-eXCms-AGBsr-HKKSd-sY2tJ | 17/16/5 | 86.4 | 1.23 | 2026-07-02 20:35:12 · 37m 37s | |
| CSGO-HKk86-R6Oq3-WdMdQ-FuFXe-ftLMB | 21/11/9 | 119.9 | 1.71 | 2026-07-02 19:12:06 · 33m 12s | |
| CSGO-vPEMZ-nt47B-GWPub-ydTHf-ZjLjC | 19/14/4 | 93.1 | 1.38 | 2026-07-01 21:18:58 · 31m 52s | |
| CSGO-H58FE-q2S2k-GjDN6-ROdyL-6bFVF | 18/18/10 | 98.9 | 1.25 | 2026-07-01 20:35:14 · 40m 27s | |
| CSGO-4KFpZ-57a8v-jQrGA-ZwQkf-REDVF | 20/17/8 | 108.6 | 1.37 | 2026-06-21 20:01:34 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.