Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lpz4p-tCtJA-oJjpB-m7yt2-CLtCQ | 33/19/6 | 107.3 | 1.66 | 2026-07-05 16:07:38 · 43m 38s | |
| CSGO-CC3OG-axZea-pavFC-pFGfx-RWPUD | 26/18/3 | 105.3 | 1.46 | 2026-06-24 16:08:38 · 43m 41s | |
| CSGO-aEceq-4BE7p-EQo4c-EnXmN-u8SKF | 30/13/5 | 130.7 | 1.96 | 2026-06-23 14:54:45 · 39m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.