Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jKEuS-CNCHC-WcrVy-8fhHu-b2VjM | 9/11/2 | 49.3 | 0.99 | 2026-07-03 16:10:08 · 24m 24s | |
| CSGO-Ppfvb-8ARTy-z5Ja3-U5Coq-BOsKG | 18/10/7 | 110.8 | 1.65 | 2026-07-02 19:13:23 · 25m 11s | |
| CSGO-BjWwj-8ZczW-UQGNG-WxEHc-8PbEC | 17/15/3 | 86.4 | 1.28 | 2026-06-27 14:16:46 · 23m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.