Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYZzM-LAG5Z-64E5D-hZWF9-eympQ | 7/15/4 | 51.2 | 0.73 | 2026-07-04 23:50:31 · 33m 48s | |
| CSGO-78KfR-8eozr-nX4jK-qKP9w-vB3xK | 16/17/6 | 77.5 | 1.05 | 2026-07-04 23:06:06 · 38m 42s | |
| CSGO-swvsN-w6HMt-VdZko-XK9Ak-AEVjM | 15/15/9 | 66.9 | 1.10 | 2026-07-02 22:47:53 · 37m 44s | |
| CSGO-So5jA-YkLNT-9jeCH-7jdDV-jvV9G | 10/16/3 | 50.2 | 0.61 | 2026-07-02 22:04:37 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.