Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Caus9-PGePF-f96xy-kCPrK-HoRqJ | 22/18/8 | 109.2 | 1.51 | 2026-07-05 19:12:51 · 39m 6s | |
| CSGO-fQmpW-fDPBT-3p6rM-Wchqq-E4aNE | 9/14/4 | 72.3 | 0.87 | 2026-07-04 19:37:37 · 24m 17s | |
| CSGO-GCjQL-3aYES-zabcE-GPAx5-DqVoN | 14/17/6 | 78.2 | 1.01 | 2026-07-03 19:05:23 · 36m 5s | |
| CSGO-C6eTh-w8M2U-jebWJ-V2UVm-dYmQD | 3/10/0 | 45.4 | 0.15 | 2026-07-03 17:56:15 · 7m 4s | |
| CSGO-27Gwt-c4CEW-ouy8R-CXdcc-25TCP | 19/14/5 | 99.8 | 1.53 | 2026-06-22 13:51:13 | |
| CSGO-aSELD-3mdSB-fVavK-6RbMH-9of4D | 7/16/4 | 51.6 | 0.55 | 2026-06-11 17:51:01 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.