Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MzeyM-FvH6d-GB3cK-SFScD-od5yD | 14/15/8 | 98.8 | 1.24 | 2026-07-03 20:01:19 · 32m 32s | |
| CSGO-XkOt7-TCooA-U8ipA-4SPBX-yjDFN | 10/18/7 | 71.1 | 0.76 | 2026-06-27 21:22:58 · 35m 56s | |
| CSGO-HrUaF-a2xKu-LmQ7k-aDKJT-awkMC | 23/13/5 | 112.8 | 1.79 | 2026-06-21 18:47:41 · 32m 48s | |
| CSGO-u88a3-NFk9B-NMKxq-mG4kS-umDJC | 9/15/2 | 46.7 | 0.66 | 2026-06-18 19:05:14 · 32m 29s | |
| CSGO-266OB-eveyk-E4pei-BdsN8-MfNHA | 13/13/7 | 78.6 | 1.15 | 2026-06-14 16:10:53 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.