Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ULMc-Eba26-XOHpm-39AWC-fUxXD | 14/18/4 | 57.2 | 0.88 | 2026-06-17 16:10:27 · 38m 11s | |
| CSGO-Tptos-yU4fb-OUO4x-aP4uU-QmeqA | 6/18/11 | 40.9 | 0.57 | 2026-06-17 15:24:50 · 36m 30s | |
| CSGO-qGsnP-SUdjd-uUwwn-RkBX8-H2WPA | 19/11/6 | 113.0 | 1.68 | 2026-06-17 14:55:21 · 25m 0s | |
| CSGO-KmTAn-LZcJU-kPP8L-YGDuK-5b9eD | 22/19/6 | 112.4 | 1.28 | 2026-06-17 14:08:26 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.