Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvJX7-zaaMd-AmYpT-6ZNi5-wquLA | 15/15/3 | 91.2 | 1.18 | 2026-07-03 20:29:35 · 29m 39s | |
| CSGO-5wtZu-dL6ZR-8L7Je-y8HbW-vFweM | 19/19/1 | 63.8 | 0.96 | 2026-07-03 19:26:36 · 49m 13s | |
| CSGO-vOOTJ-n3TGe-EX3Vh-Rwx7k-LXpRP | 11/7/8 | 98.7 | 1.56 | 2026-06-26 23:32:04 · 19m 9s | |
| CSGO-OYTNf-QS56M-NsPKV-id63q-AhnEM | 9/19/9 | 50.7 | 0.69 | 2026-06-26 22:48:24 · 40m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.