Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tUfcV-SrKYM-uoDUx-m8znG-8w9TM | 9/17/5 | 57.0 | 0.76 | 2026-07-06 20:00:24 · 34m 56s | |
| CSGO-vZisq-5EmAq-PGvtp-j2FaS-T7edJ | 22/16/2 | 93.3 | 1.29 | 2026-07-02 19:20:16 · 39m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.