Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NHOau-vHfTy-TPp2Y-6ZKb8-DeiGH | 14/11/3 | 64.8 | 1.16 | 2026-07-03 01:53:49 · 35m 36s | |
| CSGO-aeEH9-ApkKm-RQRjN-pnqYG-jcy6A | 10/14/3 | 74.4 | 0.94 | 2026-07-02 20:07:52 · 20m 34s | |
| CSGO-yvaHe-4E8jr-uwXnS-qzUP3-cBtKG | 15/14/1 | 84.6 | 1.09 | 2026-07-02 19:20:12 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.