Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fXXpu-EJRQF-v7HPu-DvpVi-uipNO | 31/21/9 | 122.0 | 1.59 | 2026-06-29 12:16:05 · 48m 16s | |
| CSGO-LWN32-XSpTb-5rHCO-rT6ce-REDVF | 18/11/0 | 87.2 | 1.45 | 2026-06-24 21:20:34 · 32m 41s | |
| CSGO-y7uN6-2zj3X-PbAbF-7o2yq-WhUzE | 4/14/2 | 37.1 | 0.27 | 2026-06-24 20:52:54 · 21m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.