Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PXTsx-btzci-3KqWE-NOjBS-q7NQC | 7/19/6 | 59.8 | 0.48 | 2026-06-26 15:49:32 · 41m 21s | |
| CSGO-nzHTu-yL7sA-bufnx-QCY5N-Pn6nM | 6/8/9 | 63.7 | 1.07 | 2026-06-26 15:16:29 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.