Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B2hMD-GnjUJ-tuWzv-DGGhC-UUYkF | 20/12/2 | 70.1 | 1.27 | 2026-07-06 19:02:27 · 35m 34s | |
| CSGO-Y6uvN-Q8VSK-VEfeA-wnh4r-q3SiA | 17/11/3 | 100.2 | 1.50 | 2026-07-05 14:27:56 · 30m 11s | |
| CSGO-sO87B-nDbnc-JzMkz-L6TZ3-5exTC | 11/19/7 | 73.0 | 0.83 | 2026-06-29 19:07:52 · 30m 18s | |
| CSGO-A3x6T-MYqt5-hMopi-JV3Oc-pZG8D | 25/17/3 | 98.2 | 1.43 | 2026-06-26 20:07:37 · 40m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.