Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RxHzB-EbzUD-waskh-dxwsp-eDxHL | 9/18/4 | 38.4 | 0.55 | 2026-07-03 08:32:53 · 42m 31s | |
| CSGO-2TsKU-8LnPK-sGt3F-Xsi7V-M7pxA | 13/14/5 | 100.2 | 1.19 | 2026-07-02 21:19:50 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.