Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cKCCL-NuASE-YLHDJ-fcoY8-DeiGH | 6/12/6 | 58.5 | 0.79 | 2026-07-01 21:26:00 · 23m 18s | |
| CSGO-K5aCy-dvoGn-U39v6-TDLAw-k3AkE | 8/17/2 | 51.6 | 0.51 | 2026-06-23 18:07:21 · 27m 24s | |
| CSGO-9J427-pD5jP-sfyqF-MzoLt-NMOtQ | 8/16/4 | 52.8 | 0.57 | 2026-06-10 21:50:06 · 28m 17s | |
| CSGO-JKq4p-AROWu-n9kqO-DUnfU-yGafE | 17/15/5 | 76.8 | 1.07 | 2026-06-10 18:14:48 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.