Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JpvQR-TuSSN-xsH78-66hrO-iwa3K | 24/25/11 | 92.4 | 1.20 | 2026-06-29 18:27:03 · 55m 24s | |
| CSGO-GRKub-H8ecb-Eyox7-CRA8G-pTiLJ | 17/18/9 | 73.2 | 1.18 | 2026-06-29 17:40:11 · 42m 16s | |
| CSGO-3pEO7-asN2Y-kHHwf-SiCCn-GOBJC | 13/15/5 | 81.7 | 1.02 | 2026-06-24 19:34:44 · 35m 30s | |
| CSGO-PjF5t-WJWiS-xsZA4-W7HYK-ZHsyM | 11/13/3 | 79.5 | 0.87 | 2026-06-24 19:03:48 · 24m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.