Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iOMNy-Kmda6-aOYMP-z4kbR-awkMC | 21/12/2 | 107.6 | 1.73 | 2026-06-30 19:43:13 · 30m 9s | |
| CSGO-GoyqR-WjGEv-P4TXc-T5wmZ-rup3B | 13/9/7 | 95.1 | 1.45 | 2026-06-30 19:13:12 · 24m 4s | |
| CSGO-ipo8H-GmrHN-sE6rJ-hTv8P-ybqhH | 9/18/4 | 43.6 | 0.51 | 2026-06-30 18:28:23 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.