Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrFvP-sqcqX-mVRNJ-qktD7-GAzpH | 2/15/2 | 40.7 | 0.03 | 2026-07-06 19:56:46 · 23m 33s | |
| CSGO-XhtAA-RurcO-QrxaA-ctXfv-vB3xK | 14/21/9 | 82.6 | 0.87 | 2026-07-06 19:14:28 · 38m 38s | |
| CSGO-oO5BH-pnD52-yoWZv-q45SR-e7PVP | 7/14/4 | 54.6 | 0.68 | 2026-07-06 18:45:21 · 26m 19s | |
| CSGO-34ijV-ePtcJ-PqwxA-bFhEs-XD8aC | 12/19/4 | 68.7 | 0.69 | 2026-06-30 19:44:51 · 38m 54s | |
| CSGO-m6fuC-YwseV-TnmkV-YXXDL-wS3ED | 13/17/6 | 75.8 | 1.03 | 2026-06-30 18:57:04 · 30m 32s | |
| CSGO-wbh37-vTJNK-VEsVo-tpGmE-Xo3mA | 6/14/9 | 54.6 | 0.57 | 2026-06-30 18:20:56 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.