Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-msUvT-Tia6U-oyahn-j9kFv-v3SiA | 24/18/6 | 92.5 | 1.43 | 2026-07-05 10:42:55 · 37m 38s | |
| CSGO-yKXSp-qA8eU-ppUEi-wQhwo-7sUvD | 12/14/2 | 63.8 | 0.88 | 2026-07-05 10:04:37 · 27m 9s | |
| CSGO-Oiapw-TUZYe-LYHqD-zwLNK-co3mA | 17/18/3 | 60.6 | 0.97 | 2026-07-05 09:10:33 · 40m 28s | |
| CSGO-RHKDw-WFeHQ-oQYEL-HOWtj-dYmQD | 10/15/1 | 56.7 | 0.74 | 2026-07-05 08:31:15 · 33m 17s | |
| CSGO-h7vRY-bVP36-wLvrc-hVdG7-GLSKF | 11/18/7 | 75.4 | 0.91 | 2026-07-04 16:48:38 · 43m 13s | |
| CSGO-VMrNP-GT8YR-ONS9A-fWfvj-p4XbD | 19/21/3 | 61.9 | 0.90 | 2026-07-04 11:00:14 · 51m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.