Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cFss3-ULuh8-A8U7w-YkCSx-wr74E | 14/20/8 | 76.6 | 0.86 | 2026-07-04 18:37:43 · 40m 57s | |
| CSGO-tHUPj-6Vuno-OwYoV-fnmJG-t9XDJ | 14/9/3 | 74.7 | 1.37 | 2026-07-04 18:02:03 · 30m 23s | |
| CSGO-FNsAz-WwEQy-FqUhi-67DSk-tXvzF | 17/15/1 | 82.5 | 1.30 | 2026-07-04 17:28:14 · 28m 16s | |
| CSGO-pJW3c-nmYfQ-9ZJFT-EdoKa-fj5ZJ | 21/17/3 | 65.7 | 1.27 | 2026-07-03 19:06:42 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.