Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cROuw-jJudW-XSHGX-a6rOH-57wwQ | 12/19/10 | 77.6 | 0.97 | 2026-07-03 07:19:36 · 34m 24s | |
| CSGO-LpGki-UMJzM-8Jesp-TiJMP-qHBxH | 16/19/9 | 78.2 | 1.08 | 2026-07-02 11:28:35 · 38m 35s | |
| CSGO-Uoqwp-XkEaO-UY4mh-zttY2-LWzfF | 17/18/7 | 91.0 | 1.11 | 2026-06-25 20:59:23 · 40m 19s | |
| CSGO-3raCt-Pmbsk-7kO6p-QMnUr-4DmsF | 15/16/5 | 77.1 | 1.03 | 2026-06-14 12:25:53 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.