Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7ULqv-DAV6u-QObxT-JbFbt-CDWeL | 14/16/8 | 70.5 | 1.02 | 2026-07-01 21:29:09 · 35m 8s | |
| CSGO-Aywi9-OXqz6-3xA6Z-FTEf7-moi9Q | 14/17/5 | 70.7 | 0.94 | 2026-07-01 20:47:42 · 38m 34s | |
| CSGO-viD2b-HCHum-yDZFo-BEiKA-8dKTK | 18/21/12 | 80.2 | 1.06 | 2026-06-25 20:50:21 · 52m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.