Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DTuhG-tVJot-MQOxP-LkRMO-nntOH | 14/13/4 | 69.2 | 1.07 | 2026-06-16 19:40:41 · 38m 12s | |
| CSGO-U8dnR-MJ5nO-CmWbW-N9FEu-y2DVF | 23/13/11 | 111.3 | 1.62 | 2026-06-16 18:58:20 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.