Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tesaN-29mjK-qGLHF-7e8oX-JmAEB | 20/9/3 | 118.1 | 1.92 | 2026-06-25 21:52:53 · 28m 14s | |
| CSGO-u9stK-5xG69-Xc78H-uf8FX-RQCmQ | 15/9/5 | 81.8 | 1.52 | 2026-06-25 21:16:53 · 27m 7s | |
| CSGO-MX3mV-zuZFr-dVG5H-7vQGV-yadyC | 31/21/3 | 95.4 | 1.51 | 2026-06-25 20:24:27 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.