Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zi6HK-ciZxT-p4GKE-iy7py-8pVoN | 20/18/5 | 89.6 | 1.24 | 2026-07-04 07:40:42 · 37m 20s | |
| CSGO-mOHwb-skryt-NDdXh-yCpHB-FzsOH | 7/13/7 | 73.4 | 0.81 | 2026-06-29 16:20:55 · 24m 30s | |
| CSGO-JYNJr-Phm3C-4HCof-JPQOV-EaoYF | 4/18/4 | 51.8 | 0.19 | 2026-06-29 13:26:14 · 26m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.