Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-syQ8x-5UWYv-zPE9Y-xP9we-YjEuA | 10/14/0 | 59.3 | 0.83 | 2026-07-03 21:36:06 · 23m 13s | |
| CSGO-uOoDv-SyYab-m3HK9-WV2p5-VzZAB | 17/15/1 | 78.5 | 1.12 | 2026-07-03 20:57:02 · 33m 16s | |
| CSGO-DVpVc-THP2D-Uyiti-kpk5Z-8tQVP | 16/10/3 | 92.3 | 1.37 | 2026-07-03 18:38:16 · 29m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.