Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnmb9-xXjWj-yASYL-qoWGF-wyjjD | 17/16/9 | 94.6 | 1.27 | 2026-07-02 16:34:59 · 36m 37s | |
| CSGO-mobPS-kkEAe-mHdft-ahXXR-yROEL | 8/9/7 | 84.9 | 1.11 | 2026-07-02 15:00:57 · 20m 58s | |
| CSGO-QyY2B-EL9SL-fehNQ-aj9za-huxwQ | 9/17/8 | 60.2 | 0.66 | 2026-06-29 19:05:15 · 35m 16s | |
| CSGO-CZboR-ODdQm-EQs85-Mhqnu-N3MAK | 7/16/2 | 39.1 | 0.61 | 2026-06-29 18:12:07 · 44m 30s | |
| CSGO-8ZmHc-zrRaa-XYeP3-AMiTZ-nFzAC | 16/13/2 | 81.3 | 1.27 | 2026-06-27 23:58:34 · 21m 15s | |
| CSGO-KenDE-WcdAr-mm69V-JNkhR-WawDK | 12/17/4 | 69.6 | 0.91 | 2026-06-27 22:04:30 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.