Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qhe8W-aE2EY-MJWL3-AYzCO-qaChP | 7/18/8 | 55.3 | 0.53 | 2026-07-03 17:58:24 · 35m 27s | |
| CSGO-67zza-5a42N-hbepi-ALzvA-8dKTK | 21/16/4 | 94.6 | 1.42 | 2026-07-03 17:19:21 · 33m 12s | |
| CSGO-LGnMv-BmvSh-jrm5Y-zXBcN-L8urD | 16/15/8 | 87.9 | 1.22 | 2026-06-14 18:01:56 · 33m 46s | |
| CSGO-LzmpX-e7Gyp-nh4yE-LSFq2-VMqBE | 6/15/3 | 51.3 | 0.53 | 2026-06-14 17:36:45 · 22m 11s | |
| CSGO-rDJGS-YEsMX-CBtEq-hyRZT-6QaJD | 17/22/7 | 69.4 | 0.94 | 2026-06-14 16:47:04 · 45m 9s | |
| CSGO-rAOeZ-uEeuj-695Me-QEyKJ-cJWzE | 9/16/7 | 60.2 | 0.62 | 2026-06-13 19:11:24 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.