Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4wEkt-4niqc-OEF8v-Zx98n-aiZtH | 17/13/0 | 96.5 | 1.34 | 2026-06-28 21:18:37 · 31m 15s | |
| CSGO-3cwVL-OZx4U-qBhKq-YCxLc-LQSuK | 13/16/5 | 77.4 | 0.95 | 2026-06-22 20:19:47 · 41m 43s | |
| CSGO-myVKU-Yrfeh-eCkaY-mTEHq-JttiB | 17/8/4 | 86.8 | 1.66 | 2026-06-22 19:27:51 · 27m 16s | |
| CSGO-oPB7S-WnAM8-3k4MU-Z2XHZ-jkiaB | 15/15/6 | 116.2 | 1.23 | 2026-06-22 18:57:58 · 27m 18s | |
| CSGO-sHdjP-4XKPy-6WpVc-uz7HR-MHcVG | 17/20/9 | 86.3 | 1.06 | 2026-06-21 20:22:35 · 39m 22s | |
| CSGO-O67mm-wqKEB-qxhGA-yaZhy-KWtrD | 14/16/0 | 54.6 | 0.75 | 2026-06-21 19:41:05 · 32m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.