Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6k9UZ-4fxUz-sqmpN-N23ci-2NKDR | 11/7/2 | 61.0 | 1.17 | 2026-07-03 17:20:12 · 28m 21s | |
| CSGO-5iOhB-8yayP-WjS3b-VQk6T-bwrBE | 15/18/5 | 76.5 | 0.92 | 2026-06-25 16:54:13 · 35m 35s | |
| CSGO-sap7P-Fo678-DNWe7-2WxMJ-dJxsP | 17/1/0 | 104.8 | 2.09 | 2026-06-13 17:29:55 · 20m 36s | |
| CSGO-UZbxF-jdj2S-jLUhH-DL2GN-9v4ZJ | 9/16/2 | 68.6 | 0.62 | 2026-06-13 16:49:18 · 31m 36s | |
| CSGO-Sy57C-QPrj7-64NPC-NWsTp-4DmsF | 17/15/2 | 109.9 | 1.33 | 2026-06-13 16:15:03 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.