Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8CEN-FdLUn-diSDJ-iaKko-EE5qB | 3/18/5 | 42.2 | 0.24 | 2026-07-05 19:52:37 · 31m 43s | |
| CSGO-vB3Nw-27XWF-uQLtU-fVnxR-xGUrC | 13/13/5 | 82.8 | 1.16 | 2026-07-05 19:11:56 · 35m 29s | |
| CSGO-6HeOf-Vk6MB-PFXYC-Giywq-aXnMC | 15/19/2 | 74.6 | 1.00 | 2026-07-04 22:14:44 · 32m 29s | |
| CSGO-tto5K-9pLnX-3sDSY-rDEUK-G8MkO | 14/12/3 | 78.0 | 1.08 | 2026-07-04 21:30:52 · 39m 52s | |
| CSGO-Mn6Zr-RU4KG-SiCai-MwaMu-jWX9G | 19/14/6 | 93.8 | 1.48 | 2026-07-04 20:57:48 · 28m 42s | |
| CSGO-QwJpU-N5WPs-5Kfk4-bdDeN-u8SKF | 19/12/3 | 69.6 | 1.30 | 2026-07-04 20:16:27 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.