Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bUDfy-kniw2-suGQ4-njQwC-KKoJN | 15/14/5 | 64.9 | 1.14 | 2026-07-06 11:16:11 Β· 32m 2s | |
| CSGO-fzLTk-vPr5X-tBOK9-XWb5N-qaChP | 9/18/9 | 61.1 | 0.69 | 2026-06-29 15:58:28 Β· 41m 2s | |
| CSGO-V3kEq-vEndT-ZXQpk-DMzFX-fGn6J | 14/8/6 | 89.4 | 1.47 | 2026-06-17 19:55:11 Β· 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.