Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zzZs6-7Q7n9-oOjWj-evWhJ-57wwQ | 12/14/4 | 63.4 | 0.91 | 2026-07-02 20:18:12 · 31m 29s | |
| CSGO-KGHWD-LwFdo-2KTQY-WK93H-koXPA | 12/14/6 | 62.6 | 0.99 | 2026-07-02 19:20:26 · 35m 40s | |
| CSGO-KoCtG-Fxa8p-FEDSB-AxsoT-JvuCQ | 4/18/4 | 32.9 | 0.25 | 2026-06-23 20:41:40 · 29m 39s | |
| CSGO-ho8zA-dSLRc-ivtwm-xzdT3-sq2AC | 10/14/2 | 63.2 | 0.78 | 2026-06-23 20:09:28 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.