Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jYBfd-pkv8i-RUysO-DPOQa-jPocG | 17/17/10 | 104.5 | 1.29 | 2026-06-26 21:11:24 · 38m 0s | |
| CSGO-8vwzt-j6SE2-Q6HWD-O4RBF-kJNfN | 17/25/5 | 54.3 | 0.83 | 2026-06-26 20:14:34 · 47m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.