Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSyca-QtWhp-Kp8yO-rGcPB-KeiGH | 13/15/2 | 72.1 | 0.83 | 2026-06-26 19:02:51 · 33m 27s | |
| CSGO-TvhDj-VrGTV-RvQ7d-HxoUJ-mS5KQ | 10/12/3 | 65.8 | 0.94 | 2026-06-12 19:32:35 · 27m 3s | |
| CSGO-fDYcc-dGASe-sVQZU-qXiuy-5AnkP | 13/8/8 | 90.4 | 1.47 | 2026-06-12 18:56:40 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.