Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPkXh-ZBhaz-p22XX-GoTzN-W8diK | 18/16/2 | 81.5 | 1.20 | 2026-07-03 22:03:39 · 35m 3s | |
| CSGO-8jvrM-oKQ9J-aKOEy-9QLUc-z53JE | 21/17/7 | 83.2 | 1.37 | 2026-07-03 21:20:02 · 40m 0s | |
| CSGO-SQpfU-YQnL9-3RjKF-tpNGx-5CfyC | 19/12/3 | 83.7 | 1.36 | 2026-07-03 20:08:43 · 33m 29s | |
| CSGO-XxFOU-rMiAA-nwXyG-zSwRR-e7PVP | 9/14/5 | 58.5 | 0.69 | 2026-07-01 20:17:01 · 35m 6s | |
| CSGO-dF4tV-nDuUm-389TA-fXTPq-aXnMC | 10/18/6 | 64.2 | 0.72 | 2026-06-30 20:47:20 · 35m 19s | |
| CSGO-efDTH-yNEhU-6Bn6N-3v5z7-2TryM | 7/20/3 | 40.5 | 0.44 | 2026-06-30 19:47:02 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.