Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K3CGx-GVnZk-RHZ2Z-FAzA3-cBtKG | 24/12/3 | 85.5 | 1.58 | 2026-06-23 21:50:46 · 37m 43s | |
| CSGO-hnpUz-CUiVo-xm9E5-moG7h-DYBUM | 26/22/7 | 88.4 | 1.29 | 2026-06-11 12:58:48 · 51m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.