Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EAOCD-mMffs-aUYba-UN7hp-AhnEM | 15/17/1 | 73.7 | 0.97 | 2026-07-05 20:11:54 · 28m 7s | |
| CSGO-29VpP-dD2Qj-Q3wJt-QWBBa-YGwPB | 15/20/5 | 64.0 | 0.82 | 2026-07-05 19:14:37 · 45m 13s | |
| CSGO-9iRfe-mkhYA-kBfER-4M7TY-cF95Q | 6/14/3 | 39.5 | 0.35 | 2026-07-05 18:45:41 · 25m 56s | |
| CSGO-LNXXm-m67k3-2ftRb-rTN7y-9f4NF | 11/18/5 | 47.5 | 0.71 | 2026-07-05 18:05:27 · 37m 15s | |
| CSGO-uCayQ-Bma7m-5tbY5-NZdPe-wErmJ | 17/16/4 | 76.1 | 1.07 | 2026-07-03 19:38:26 · 37m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.