Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2rRbT-b2hSa-iwviY-zd7mk-6XLoD | 19/21/10 | 67.9 | 1.05 | 2026-07-04 18:34:56 · 43m 43s | |
| CSGO-FBeKu-uQ4Wq-WEu9Z-fisKF-NcHLH | 18/21/3 | 64.6 | 0.91 | 2026-06-11 18:44:20 · 52m 38s | |
| CSGO-QvwZs-GH8T6-BkK98-XFXen-iNBYN | 22/15/7 | 95.3 | 1.51 | 2026-06-11 18:06:28 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.