Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttQTA-v2Yao-JRr9M-HRZAy-Nf78F | 11/20/7 | 81.0 | 0.76 | 2026-07-04 18:30:18 · 39m 9s | |
| CSGO-P8iDR-mns7v-ntTaU-yDi2A-8dKTK | 18/15/7 | 85.9 | 1.27 | 2026-06-26 17:13:17 · 42m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.