Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EL5J7-ap47a-YLQX7-Ud99U-QmztJ | 9/13/3 | 68.2 | 1.04 | 2026-07-05 14:28:01 · 19m 59s | |
| CSGO-2CRq3-4o6W7-zWB9V-uxfjo-HDpcG | 14/16/10 | 85.4 | 1.11 | 2026-07-05 13:47:54 · 35m 0s | |
| CSGO-RjXVh-HdHsK-rQSs2-rJjqY-FFzQN | 7/14/1 | 55.3 | 0.52 | 2026-07-04 17:27:26 · 18m 46s | |
| CSGO-ratQb-fhPxZ-KfzCX-qscTb-b5EiJ | 19/11/6 | 93.8 | 1.42 | 2026-07-02 20:28:30 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.