Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4Rek-qA4ia-a23CG-8Q6as-JXykG | 7/13/4 | 77.7 | 0.77 | 2026-07-04 22:54:03 · 23m 23s | |
| CSGO-cSxcz-CHmHn-m7ab6-6ZjBp-M47yD | 7/13/3 | 69.8 | 0.63 | 2026-06-10 12:57:08 · 19m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.