Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uojJV-szvve-P8Hqc-pkkP7-iKSZQ | 17/10/5 | 78.7 | 1.45 | 2026-07-01 20:56:10 · 30m 13s | |
| CSGO-5Wqx5-vPctb-WVa5K-7MafL-mxF4C | 18/8/5 | 127.8 | 1.85 | 2026-06-22 17:36:07 · 26m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.