Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f8VPT-L9SYE-EWNQA-bOWeP-S7YpG | 13/16/1 | 48.0 | 0.85 | 2026-06-28 12:25:08 · 43m 30s | |
| CSGO-EyBjL-oLEa8-dpVrk-Kznau-FhnEM | 9/10/2 | 61.1 | 0.90 | 2026-06-28 10:02:53 · 34m 41s | |
| CSGO-4FYhh-eXNy8-XS4nA-VtYS5-dV4RG | 15/18/4 | 78.3 | 0.87 | 2026-06-28 08:52:35 · 41m 28s | |
| CSGO-YBHae-UAbSO-wP2ez-NbitY-rup3B | 12/16/7 | 68.5 | 0.91 | 2026-06-26 08:55:28 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.