Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xvY3E-KmZJk-Qfa7r-ekyE8-LzHCF | 10/19/8 | 56.8 | 0.64 | 2026-07-05 15:26:20 · 33m 29s | |
| CSGO-tL9rn-W7TdP-wQNct-iHw2t-bhUzE | 5/15/5 | 43.4 | 0.39 | 2026-07-05 01:34:59 · 26m 52s | |
| CSGO-5iGBB-3pPbb-jOeHF-wMK5S-a6KbM | 16/14/1 | 104.0 | 1.31 | 2026-07-05 01:08:44 · 22m 38s | |
| CSGO-qpprG-9ekUP-Rtyr8-JY97Y-rup3B | 22/10/3 | 117.1 | 1.94 | 2026-07-05 00:34:56 · 27m 48s | |
| CSGO-nk3kH-5bdvB-FJqxT-PH7Zq-AhnEM | 15/12/5 | 95.2 | 1.35 | 2026-07-05 00:03:28 · 27m 28s | |
| CSGO-RDaL7-yZk8S-ELWhZ-bCBzu-bhUzE | 15/15/4 | 88.0 | 1.17 | 2026-07-04 19:57:19 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.