Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PmhAP-ep2Sp-FprDj-7hmAK-5naAB | 7/14/5 | 63.2 | 0.68 | 2026-06-30 20:01:20 · 32m 28s | |
| CSGO-3qTTX-Yev2f-EOpSB-jxVM2-tezYP | 8/14/3 | 78.0 | 0.68 | 2026-06-28 20:12:57 · 23m 32s | |
| CSGO-5DdoH-eUVc6-QUH5Q-uKs2w-vB3xK | 13/20/7 | 50.5 | 0.71 | 2026-06-22 20:32:04 · 43m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.