Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qm3Dn-MPYNP-vmRdF-KhTxu-4f4NF | 9/14/5 | 53.3 | 0.69 | 2026-07-02 19:07:42 · 36m 29s | |
| CSGO-dXbVc-D2jCs-Eroqa-V2sLM-ScHLH | 10/15/5 | 78.4 | 0.90 | 2026-07-01 12:44:55 · 23m 4s | |
| CSGO-nGWNk-YaZrw-a2YWk-LCTwF-UxqFF | 13/9/7 | 93.4 | 1.45 | 2026-06-29 12:26:56 · 25m 55s | |
| CSGO-pk5qo-vmBQ3-ArBdc-pWoyb-9EacP | 11/18/7 | 61.4 | 0.81 | 2026-06-29 09:52:31 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.