Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ooAbp-j7Thr-V8ror-cJQnx-NVddJ | 25/12/8 | 138.8 | 2.00 | 2026-06-23 19:52:40 · 35m 5s | |
| CSGO-9sWde-s7oC9-sxvAV-p9r9h-ttB3J | 24/14/6 | 116.6 | 1.62 | 2026-06-23 19:09:15 · 39m 41s | |
| CSGO-9SJ5y-Bhs2C-qMiwT-ZP5Ly-hq4FP | 9/13/4 | 64.4 | 0.81 | 2026-06-22 19:24:57 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.