Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kV8KV-FcYHX-aCh5m-nJmzO-AoaAB | 31/18/2 | 99.4 | 1.48 | 2026-06-22 20:12:55 · 49m 16s | |
| CSGO-tfnQR-mL5zG-TsQWs-DZubq-7CWeL | 17/16/9 | 94.8 | 1.18 | 2026-06-15 20:24:50 · 41m 42s | |
| CSGO-AprMf-9uBhX-StoYS-NPKhH-CKxbE | 22/21/9 | 81.9 | 1.13 | 2026-06-13 21:20:25 · 50m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.